Game Info
Game Name: Shovel Knight
Developer(s): Yacht Club Games
Publisher(s): Yacht Club Games/Nintendo
Platform(s): Wii U/Switch/3DS/Xbox One/PS3/PS4/PC
Genre(s): Action/Adventure/Platformer
Release Date(s): June 26, 2014 (PC/Wii U/3DS)/April 21, 2015 (PS3/PS4/Vita)/April 29, 2015 (Xbox One)
ESRB Rating: E
The Shovel Knight and Shield Knight are warriors of legend. When the Shield Knight is overtaken by a curse, the Shovel Knight might fight his way across the countryside to the Tower of Fate and battle the forces of the Enchantress who has her own Order of No Quarter who intends to stop the Shovel Knight. Meanwhile, the Plague Knight has his own plans that the Enchantress must never discover and the Specter Knight hopes to free himself of the curse upon him.
Shovel Knight is a sidescrolling platformer which was developed by Yacht Club Games with funding by a Kickstarter campaign. The game was originally released for the PC, Wii U, and 3DS, but eventually was ported to other systems. The video game was released to critical acclaim. The original game was given the chapter title of Shovel Knight: Shovel of Hope with the Plague Knight expansion called Shovel Knight: Plague of Shadows and the Specter Knight prequel game called Shovel Knight: Specter of Torment (all three titles were collected with bonus material as Shovel Knight: Treasure Trove).
I grew up in the ’80s and Nintendo was god. If you got a Nintendo every Nintendo made game was almost a must. Shovel Knight is an homage to old NES games and it gets it right.
The gameplay varies from what version of the game you play. The classic Shovel Knight is a combination of Zelda II: The Adventures of Link, Mega Man, and aspects of Castlevania. The Specter expansion has completely different gameplay but utilizes virtually the same levels as the original game. The Specter expansion plays more like Ninja Gaiden and has more level variety. As a whole, all three version really get the look and dialogue of a classic NES game.
The controls are a solid port of NES controls. You have basic button commands and much of the jumping and slashing is pretty intuitive. The game is easy to pick up and play. The Shovel Knight plays almost identical to Link in The Adventure of Link (minus and upper thrust which is sorely needed), but I can’t say I particularly like the controls of the Plague Knight which is an awkward, jumping and flying control. The Specter Knight however is great fun to use and definitely a control set-up that you have to master.
The game gets the visuals down to a T. The character designs and how the levels move (or how they frustrate with returning enemies etc.) is a flashback for fans of the original NES. I particularly like visiting the village and talking to the passersby who echo the designs of Zelda II. It was a lot of fun because the game felt and looked so familiar.
With that being said, kids of the ’80s will love Shovel Knight, but I also think the simplistic nature of the game has broader appeal. With first person shooters and games that require hours and hours of playing, this game is a good time that is rewarding, but also a game that can be completed in a relatively short sitting (if you are rushing). The multiple quests provide lots of play through and the levels do possess a lot of hidden challenges and items to locate with multiple playthroughs. Shovel Knight is available on so many systems that there is no excuse…dig it up now!