Comic Info
Comic Name: Exiles (Volume 1)
Publisher: Marvel Comics
Writer: Judd Winick
Artist: Mike McKone/Jim Calafiore
# of Issues: 7
Release Date: 2004
Reprints Exiles (1) #5-11. The Exiles are hopping worlds and adjusting to being a team. First they team with Alpha Flight to take down the Hulk but don’t realize that that they are being followed by another team of Exiles known as Weapon X. Then, Earth has been overtaken by Skrulls and the Exiles are thrust into a gladiator battle and the liberation of Earth could cost the Exiles another member.
Written by Judd Winick and illustrated by Mike McKone and Jim Calafiore, Exiles 2: A World Apart follows Exiles 1: Down the Rabbit Hole. The collection includes one of Marvel’s ‘Nuff Said issues in Exiles (1) #7 (February 2002) which was part of a larger ’Nuff Said month where all series had a silent issue. This collection is also part of the larger omnibus collection Exiles Ultimate Collection 1 (which also contains Exiles 1 and Exiles 3)
I’m not a real Judd Winick fan and felt that the first Exiles collection didn’t really do much. This collection does start getting better by developing the characters, and the stories are more rounded. I also like the incorporation of a second Exiles team which plays a bigger role in the next collection Exiles 3: Out of Time.
The first storyline involving the Hulk and Alpha Flight is so-so, but I do enjoy the second story with the Skull takeover of Earth. The story ends of course with T-Bird’s falling in his efforts to take down of Galactus and is followed up by a fun flashback issue that takes place between adventures.
The stand-alone non-action issue in Exiles (1) #11 (May 2002) was really needed. The silent issue gave some insight to Exiles characters, but this one really has them opening up. It also manages to be a bit bittersweet with Nocturne and T-Bird’s relationship. Morph and Sunfire are a fun team-up, but Winick almost makes a cliche of himself by making her a lesbian in the least shocking reveal.
Exiles 2: A World Apart is a better follow-up to Exiles 1: Down the Rabbit Hole. The series shows some direction and still manages to have fun by showing “What If” worlds that have a lot of potential. I also like the ability to manipulate the team with a world full of potentials. Exiles 2: A World Apart is followed by Exiles 3: Out of Time.
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