Flower

flower video game box art
8.0 Overall Score
Graphics: 8/10
Sound: 8/10
Controls: 7/10

Great looking, more lightly more direction than Flow

Electric level seems out of place, sometimes hard to get turned around

 
Game Info

Game Name:   Flower

Developer(s):   Thatgamecompany

Publisher(s):  Sony Computer Entertainment

Platform(s):   PS3/PS4/PS Vita

Genre(s):   Action/Adventure

Release Date(s):   February 12, 2009

ESRB Rating:   E

flower video game city level screenshots gameplay

Restore the city to…glory?

The city can be a dark and dreary place.  It can seem dead at times and that the deadness has sucked the life out of everyone and everything around it.  It is times like this when a single flower can brighten a life and bring back a sense of joy that was missing.  Flowers can do a lot more than heal the mind…they can heal the world!

Flower is an adventure game developed by Thatgamecompany and released by Sony Computer Entertainment.  The game received critical acclaim and was released not only as a download but part of a PS3 collection including Journey and Flow.

I really wanted to play Journey.  I had seen the imagery and knew it was a game for casual gaming.  It was about the art.  When I bought Journey, I played Journey and kind of forgot about Flow and Flower.  Both Flow and Flower are very short games (even shorter than Journey), but they are worth visiting…and between Flower and Flow, I enjoy Flower more.

flower video game night level screenshot gameplay

Darkness on the edge of town

The game essentially is about beautification.  Set in a dismal, rainy city, the owner of the flowers is bringing back the light.  While Flow was a bit less adventure aimed, Flower has a bit more of a distinct path.  There are level and there are goals (three hidden flowers each level being one of them).  The game even has “enemies” in downed power lines, but the power line level seems almost out of place in a game which seems to be about just travelling the land and bringing light to it through flowers.

The controls for Flower are highly based upon the PlayStation’s controller’s motion sensors.  The petals are controlled by tipping the controller the direction you want to go and then applying “wind” by pushing buttons or the joysticks.  This is generally pretty good, but with levels like the power line level, it does lack the finesse you sometimes need.  It also can be tough to get out of a corner if you become stuck and want to turn around quickly.

flower video game electric level screenshot gameplay

Now we have an enemy…electricity…seems out of place

Like both Journey and Flow, Flower is largely about the visuals and the pleasant audio.  The game is an art game with the landscape being the real draw.  Journey perfects this format by the game makers, but Flower does improve upon Flow.  The fact that Flower is a bit more of an adventure helps move the game along through the landscape (it also reminds me a bit of De Blob for the Wii at points with the coloring of the city).

Flower is a quick play much like the other games it is often collected with.  You can finish Flower in a couple of hours and you probably won’t want to go back to it anytime soon (though a trophy just for that might make you return).  If you can find Flower for cheap or with the Journey and Flow, it is worth seeing and experiencing…it just isn’t for hardcore gamers.

Related Links:

Flow

Journey

Author: JPRoscoe View all posts by
Follow me on Twitter @JPRoscoe76! Loves all things pop-culture especially if it has a bit of a counter-culture twist. Plays video games (basically from the start when a neighbor brought home an Atari 2600), comic loving (for almost 30 years), and a true critic of movies. Enjoys the art house but also isn't afraid to let in one or two popular movies at the same time.

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